![]() ![]() Blitz, like its big brothers, does have a remarkable capacity to give players a sense of temporary teamwork, as they see their six allies lining up in the base at the start of a match, and subsequently watch their arrows moving around the minimap on the screen. The lack of narrative and player-to-player communication would argue that it’s not, in fact, an MMO, but if you were to take an MMO’s PVP mode in isolation, the comparison is more fair. ![]() In terms of raw content there are hundreds of hours worth of game in here, as befits the developer, ’s insistence that this game is an “MMO.” There are dozens of tanks to control, and each of those tanks has an extensive upgrade structure to work though. But in terms of actual gameplay, it’s impressive to see just how true this mobile game remains to the PC or Xbox 360 experience. It caps the action out at seven a side, and this also means certain concessions with regards to the size of the maps. As a casual player I’m happy to accept that I’ll never have access to everything and some of the other folks in the game will have cooler stuff than me, but I’ll be able to play – and feel like I can contribute meaningfully to the game – even if I only play a few games a week.īlitz is a smaller scale version of the “real” World of Tanks. It makes it easy to spend real money, certainly, but for people who aren’t committed addicts to the game (and, frankly, those people should be spending money on the game they’re using for dozens of hours ever week), there’s no real sense of pressure that we are missing out if we don’t cough up cash. ![]() See, the secret of World of Tanks’ success is that it doesn’t look to exploit the players. After playing this game I suspect the more serious gamers with iDevices will be even less interested in buying into the exploitative nature of most free-to-play games that we’re increasingly having to settle for on our mobile platforms. World of Tanks Blitz is that game, and I can just see the likes of EA shaking in its boots at such a relief. I guess it was inevitable that the shining light of quality free-to-play military action would eventually make its way to the platform where $0.99 upfront can be seen as expensive but then people are willing to spend $100 in virtual coins to buy slightly prettier houses for Farmville clones. ![]()
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